Category Archives: Uncategorized


Play Min Min Now!

And it’s done – Min Min is now available on Google Play. Get it here. Enjoy

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Coming tomorrow!

All is looking good for tomorrow’s Android release. Stay tuned!

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Min Min is coming to Android™ in February

Jayelinda is pleased to announce that Min Min will be released for Android next month. It will be available on Google Play™ from the 1st of February, 2013. Min Min is a 3D flying and collection game for handheld mobile … Continue reading

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Getting there!

On this version, build 129, with this last UI texture, I hereby declare this game to be feature complete. It’s all bugs, polish and final asset passes from here on

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Min Min is now on SlideDB

Min Min now has a Slide DB profile, check it out at

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New Trailer Video

Min Min has its first trailer video! Check it out!

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Min Min and Performance in Unity

So I’ve made a rather long post on Min Min, and getting good performance out of Unity on Android on my main blog. Check it out here.

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Art this week

Lots of small fixes last week. I took the game along the local IGDA meetup, and got a bunch of useful feedback from people. Most of the issues that came out of that have been implemented now, and the game … Continue reading

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Tree Cropped


Help and UI are not always the most interesting parts of a game to work on, but I think I’ve made good progress. I’ve had a whole bunch of feedback from people playing the game, and I think I’ve addressed … Continue reading

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Gum leaves and blossom

GCAP and game instruction

So, the first week of full time production begins. Last week was partly taken up with GCAP, a game developer conference in Melbourne. This year there was an awesome talk on character development by the guys from Halfbrick, which made … Continue reading

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