Monthly Archives: October 2011

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Min Min – First update

Well, it’s been a busy week with a lot of progress made. I’ve been concentrating on getting everything in and running in some form or other so that I can go head-to-head with the framerate without worrying about future additions … Continue reading

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Introducing Min Min

So, I’ve been working on a new game. It’s for Android phones, using the Unity engine. It’s been an interesting journey so far, involving dusting off a few old skills, but I’m sure it’ll be worth it. Min Min is … Continue reading

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