Monthly Archives: October 2012

Gum leaves and blossom

GCAP and game instruction

So, the first week of full time production begins. Last week was partly taken up with GCAP, a game developer conference in Melbourne. This year there was an awesome talk on character development by the guys from Halfbrick, which made … Continue reading

Leave a comment
Flowers

I’m back (and good news)

Bet you thought I’d disappeared, huh? That’s what happens when you have too many things to be doing. Actually, a whole lot of progress has been made on Min Min in the spare hours. Most of the gameplay is in … Continue reading

Leave a comment