Monthly Archives: November 2012

Min Min and Performance in Unity

So I’ve made a rather long post on Min Min, and getting good performance out of Unity on Android on my main blog. Check it out here.

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Art this week

Lots of small fixes last week. I took the game along the local IGDA meetup, and got a bunch of useful feedback from people. Most of the issues that came out of that have been implemented now, and the game … Continue reading

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Tree Cropped


Help and UI are not always the most interesting parts of a game to work on, but I think I’ve made good progress. I’ve had a whole bunch of feedback from people playing the game, and I think I’ve addressed … Continue reading

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