Lots of small fixes last week. I took the game along the local IGDA meetup, and got a bunch of useful feedback from people. Most of the issues that came out of that have been implemented now, and the game is better for it.
This week: There are only a couple of major art assets that need doing now, after that it’s all tweaking. The plan is to get those out of the way. Screenshots will follow
Plus I made something pretty with the art assets over the weekend: