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Min Min – First update

Well, it’s been a busy week with a lot of progress made. I’ve been concentrating on getting everything in and running in some form or other so that I can go head-to-head with the framerate without worrying about future additions slowing everything down again. FPS on my test device is currently in the below-target-but-still-playable range, but I’m not out of tricks yet. Perhaps I can make a future blog post from a great big list of Min Min performance optimisations.

Some things that have been added/improved:

  • Fixed the lighting model that all the shaders are using (a BIG improvement)
  • A whole bunch of new art assets are textured
  • Improved the controls and camera
  • Player settings and progress are being saved/loaded properly
  • Started work on a 3D UI
  • Added sound and music
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